![]() ![]() I'm sure there's far more elegant solutions for all of these. With some of these I got half way through, realized it was turning into an ugly mess, and soldiered through it anyway. I tend to optimize for cycle count (although I'm not particularly good at it), and I think I probably lean on sensors and pushers a bit too much. First of all, all solutions use a specific naming code (Campaign-mission.slot) and two entries (Solution and InputRate), if you need to update this page, you need to find your save. The game is becoming very tedious with the introduction of the teleporter where the puzzles are getting repetitive and feel like a chore to solve. Terrestrial Surveryor Teleporter (230C/268F/145B)Īnti-Javelin Satellite (355C/473F/245B) - I rather like the pusher/blocker configuration on this one that switches the conveyor direction under the teleporter.ĭocking Clamp (381C/597F/400B) - A simple, brute force solution. Shuttle Maintenance (234C/174F/122B) - This monstrosity is a great example of what not to do.Īnti-Javelin Point Defense (177C/321F/177B) In this video i show you how to finish Teleporter Experiment 1 in Infinifactory (Early Access Game)Hi I'm Zautos a Lets player and tutorialist. I just picked up this great game when it was on sale recently, and I'd like to share a sampling of some of the more interesting solutions from my first playthrough.
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